Tuesday, November 29, 2016

2D Week 13: Group Project Concept Round (Final Color) - Team Lion

Team Lion

My work

This week I worked on getting Kendall more familiarized with UE4 level layout as well fixed the perforce issues that arose last week due to the level getting overwritten by a previous version as well as brought Lindsay up to speed with the project, got her into engine, and taught her how to import and update her meshes herself

Once Kendall's work was done I went through the level and re optimized the performance of the stage back to 90fps 11ms as well as made sure that all the pieces of set dressing were properly touching the ground and not floating as well as hand deleted all the floating mushrooms and mushrooms that penetrated mesh due to the foliage tools parameters.

Also created a new iteration of the page layout for the concept work!




Kendall's Work

Kendall worked on expanding her work from last week as well as created a cage swaying animation.






Lindsay's Work

Lindsay update some of the set dressing pieces as well as added brand new urns to the project



Matt's Work

Matt created the three color passes of the environment




Noel's Work

Noel worked on bat concepts




Yunhao's Work

Yunhao created the three color passes of the character

with the performance issues of the level fixed he was finally able to push the Lions mane into the level

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