Wednesday, June 14, 2017

Semester Research Project

My research project will be based around creating real time hair to empower my process and pipeline, getting to create realistic looking hair systems for my characters : )

Portfolio 02: The Plan

For the following month I will be working on a sculpt based on this concept as my second personal piece for the semester, the goal of this piece is to explore real time hair and build a card system to achieve that goal.

The schedule is as follows:

Week 01: Sculpting

Week 02: finalize hi res and begin Retopo

Week 03: Retopo and card system

Week 04:  Textures and polish

Wednesday, May 31, 2017

Portfolio 01: The Plan

The plan for the upcoming month is to take this concept from Angel Huerta and turn it into a game ready character! Below is the schedule breakdown and concept board:

Week 1: sculpt awayyy ( Base mesh completed and organic pieces either completed or roughly 80% there

Week 2 (Mid Point check in): All sculpting completed and ready to re-surface the hi res mesh

Week 3: retopopopopopopopopopopo............popopopo. Being textures

Week 4 (Turn in): Finalize the asset with UE4 integration and pretty pictures

Concept Board:

Character sheet

Anatomy References

Small draw overs and references I will use