Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Sunday, December 11, 2016

2D Class Week 16: Figure Drawing

Life drawing was an 8 week course that composed part of our larger 2D course, it was incredibly enjoyable and I wish we could have continued to take the class and improve our abilities in this spectrum of art. Below are my three best pieces.



Tuesday, December 6, 2016

2D Week 15: Final Delivery

Lion Team
Kendall Robertson
Lindsay Green
Matthew Young
Noel Graham
Yunhao Huo
Paul Salas

My Work


This week I worked on creating the Main Menu level for the project alongside Leah and Bailey

What's that outside?
I created a tornado based on a vector field I created inside 3ds max

Shot in UE4 (the intention was to surround Dorothy's House in a witch born tornado

Lit the level, took care of standardizing the new assets, modified scales and arranged pieces to make more sense as the level progressed, added emissive faces to lamppost, migrated Yan's butterfly to serve as a proxy for Lion's friend, etc



Created an environment board to get feedback on printing the remainder of the mood boards!



Kendall

Work to come soon!

Lindsay


Lindsay took her set dressing pieces into Zbrush and gave them a detail pass




Matthew


Matt updated the concepts to better suit based on feedback



He also did another detail pass of the trees in zbrush


Noel


Noel created a concept drawing for the bat


Yunhao
Yunhao created destructible vases



He also gave the Lion his proper mane!

Tuesday, November 29, 2016

2D Week 13: Group Project Concept Round (Final Color) - Team Lion

Team Lion

My work

This week I worked on getting Kendall more familiarized with UE4 level layout as well fixed the perforce issues that arose last week due to the level getting overwritten by a previous version as well as brought Lindsay up to speed with the project, got her into engine, and taught her how to import and update her meshes herself

Once Kendall's work was done I went through the level and re optimized the performance of the stage back to 90fps 11ms as well as made sure that all the pieces of set dressing were properly touching the ground and not floating as well as hand deleted all the floating mushrooms and mushrooms that penetrated mesh due to the foliage tools parameters.

Also created a new iteration of the page layout for the concept work!




Kendall's Work

Kendall worked on expanding her work from last week as well as created a cage swaying animation.






Lindsay's Work

Lindsay update some of the set dressing pieces as well as added brand new urns to the project



Matt's Work

Matt created the three color passes of the environment




Noel's Work

Noel worked on bat concepts




Yunhao's Work

Yunhao created the three color passes of the character

with the performance issues of the level fixed he was finally able to push the Lions mane into the level

Tuesday, November 22, 2016

2D Class Week 12 Concept Round (Value Pass 02)

Team Lion
Noel Graham
Lindsay Green
Matthew Young
Kendall Robertson
Yunhao Huo
Paul Salas

This week we continued the work on the VR Oz project, below is the status update

My Work
I fixed Nav Mesh issues and inconsistencies we had with the mesh colliders across the level assets as well as fixed performance issues the arose through the week

Imported and updated set dressing pieces as well as reorganized the project assets so that they would be easy to utilize since level layout was taken up by Kendall this week 

Redesigned the concept layout page based on lead feedback

Created one of the three environment concepts 



Lindsay

Lindsay created a new set of set dressing pieces to begin populating the third key area of the Lion area as well as updated some of the old mesh pieces to better follow the art direction of the project






Matthew

Matt created two of the three environment concepts required for this week












Kendall

Kendall took on level layout in UE4 as well rigged and created a small animation for the bat


Yunhao

Yunhao created the three character concepts required for this week as well as continued to work on the Nvidia hairworks solution we're trying to implement for the lion's mane





































Noel

Noel worked on detailing the bat in Zbrush to add more character and style to the proxy


Tuesday, November 15, 2016

2D Class Week 12 Concept Round (Value Pass 01)

Team Lion

Lindsay Green
Kendall Robertson
Matthew Young
Yunhao Huo
Noel Graham
Paul Salas


For this week's round I took care of rebuilding the UE4 level from the ground up taking into consideration the feedback and critique noted from last week, below are some screenshots of the new level

My Work





















Yunhao

Yunhao worked on the character concepts taken from the poses made by Kendall as well as continued to work on the research to get the mane of the lion into the engine




Lindsay

Lindsay worked on three of the six environment concepts as well as modeled the lamp post




Kendall

Kendall worked on posing the characters Yunhao used to draw over



Matt

Matt worked on updating the tree textures as well as three of the six environment concepts