Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts
Sunday, December 11, 2016
2D Class Week 16: Figure Drawing
Life drawing was an 8 week course that composed part of our larger 2D course, it was incredibly enjoyable and I wish we could have continued to take the class and improve our abilities in this spectrum of art. Below are my three best pieces.
Tuesday, December 6, 2016
2D Week 15: Final Delivery
Lion Team
Kendall Robertson
Lindsay Green
Matthew Young
Noel Graham
Yunhao Huo
Paul Salas
My Work
Kendall
Work to come soon!
Lindsay
Matthew
Noel
Yunhao
Kendall Robertson
Lindsay Green
Matthew Young
Noel Graham
Yunhao Huo
Paul Salas
My Work
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This week I worked on creating the Main Menu level for the project alongside Leah and Bailey |
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What's that outside? |
I created a tornado based on a vector field I created inside 3ds max |
Shot in UE4 (the intention was to surround Dorothy's House in a witch born tornado |
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Created an environment board to get feedback on printing the remainder of the mood boards! |
Kendall
Work to come soon!
Lindsay
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Lindsay took her set dressing pieces into Zbrush and gave them a detail pass |
Matthew
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Matt updated the concepts to better suit based on feedback |
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He also did another detail pass of the trees in zbrush |
Noel
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Noel created a concept drawing for the bat |
Yunhao
Yunhao created destructible vases |
He also gave the Lion his proper mane! |
Tuesday, November 29, 2016
2D Week 13: Group Project Concept Round (Final Color) - Team Lion
Team Lion
My work
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Also created a new iteration of the page layout for the concept work! |
Kendall's Work
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Kendall worked on expanding her work from last week as well as created a cage swaying animation. |
Lindsay's Work
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Lindsay update some of the set dressing pieces as well as added brand new urns to the project |
Matt's Work
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Matt created the three color passes of the environment |
Noel's Work
Yunhao's Work
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Yunhao created the three color passes of the character |
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with the performance issues of the level fixed he was finally able to push the Lions mane into the level |
Tuesday, November 22, 2016
2D Class Week 12 Concept Round (Value Pass 02)
Team Lion
Noel Graham
Lindsay Green
Matthew Young
Kendall Robertson
Yunhao Huo
Paul Salas
This week we continued the work on the VR Oz project, below is the status update
My Work
Lindsay
Lindsay created a new set of set dressing pieces to begin populating the third key area of the Lion area as well as updated some of the old mesh pieces to better follow the art direction of the project
Matthew
Matt created two of the three environment concepts required for this week
Kendall
Kendall took on level layout in UE4 as well rigged and created a small animation for the bat
Yunhao
Yunhao created the three character concepts required for this week as well as continued to work on the Nvidia hairworks solution we're trying to implement for the lion's mane

Noel
Noel worked on detailing the bat in Zbrush to add more character and style to the proxy
Noel Graham
Lindsay Green
Matthew Young
Kendall Robertson
Yunhao Huo
Paul Salas
This week we continued the work on the VR Oz project, below is the status update
My Work
I fixed Nav Mesh issues and inconsistencies we had with the mesh colliders across the level assets as well as fixed performance issues the arose through the week |
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Imported and updated set dressing pieces as well as reorganized the project assets so that they would be easy to utilize since level layout was taken up by Kendall this week |
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Redesigned the concept layout page based on lead feedback |
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Created one of the three environment concepts |
Lindsay
Lindsay created a new set of set dressing pieces to begin populating the third key area of the Lion area as well as updated some of the old mesh pieces to better follow the art direction of the project
Matthew
Matt created two of the three environment concepts required for this week
Kendall
Kendall took on level layout in UE4 as well rigged and created a small animation for the bat
Yunhao
Yunhao created the three character concepts required for this week as well as continued to work on the Nvidia hairworks solution we're trying to implement for the lion's mane
Noel
Noel worked on detailing the bat in Zbrush to add more character and style to the proxy
Tuesday, November 15, 2016
2D Class Week 12 Concept Round (Value Pass 01)
Team Lion
Lindsay Green
Kendall Robertson
Matthew Young
Yunhao Huo
Noel Graham
Paul Salas
For this week's round I took care of rebuilding the UE4 level from the ground up taking into consideration the feedback and critique noted from last week, below are some screenshots of the new level
My Work
Yunhao
Yunhao worked on the character concepts taken from the poses made by Kendall as well as continued to work on the research to get the mane of the lion into the engine
Lindsay
Lindsay worked on three of the six environment concepts as well as modeled the lamp post
Kendall
Kendall worked on posing the characters Yunhao used to draw over
Matt
Matt worked on updating the tree textures as well as three of the six environment concepts

Lindsay Green
Kendall Robertson
Matthew Young
Yunhao Huo
Noel Graham
Paul Salas
For this week's round I took care of rebuilding the UE4 level from the ground up taking into consideration the feedback and critique noted from last week, below are some screenshots of the new level
My Work
Yunhao
Yunhao worked on the character concepts taken from the poses made by Kendall as well as continued to work on the research to get the mane of the lion into the engine
Lindsay
Lindsay worked on three of the six environment concepts as well as modeled the lamp post
Kendall
Kendall worked on posing the characters Yunhao used to draw over
Matt
Matt worked on updating the tree textures as well as three of the six environment concepts

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