Sunday, December 11, 2016

2D Class Week 16: Figure Drawing

Life drawing was an 8 week course that composed part of our larger 2D course, it was incredibly enjoyable and I wish we could have continued to take the class and improve our abilities in this spectrum of art. Below are my three best pieces.



3D Class Week 16 Creating An Environment Part 04 (Vegetation)

This week I added foliage to my environment, below is the process:

First I adjusted and created textures I would later use for the environment


Final Texture map

I then mapped the texture's to a plane in maya

which I proceeded to cut and adjust their UVs accordingly

As well as vertex paint the planes for wind effects later 

I also added some mountains that I created through world machine to the far background

Material

Foliage tool
Below are some shots of the final environment:









Tuesday, December 6, 2016

2D Week 15: Final Delivery

Lion Team
Kendall Robertson
Lindsay Green
Matthew Young
Noel Graham
Yunhao Huo
Paul Salas

My Work


This week I worked on creating the Main Menu level for the project alongside Leah and Bailey

What's that outside?
I created a tornado based on a vector field I created inside 3ds max

Shot in UE4 (the intention was to surround Dorothy's House in a witch born tornado

Lit the level, took care of standardizing the new assets, modified scales and arranged pieces to make more sense as the level progressed, added emissive faces to lamppost, migrated Yan's butterfly to serve as a proxy for Lion's friend, etc



Created an environment board to get feedback on printing the remainder of the mood boards!



Kendall

Work to come soon!

Lindsay


Lindsay took her set dressing pieces into Zbrush and gave them a detail pass




Matthew


Matt updated the concepts to better suit based on feedback



He also did another detail pass of the trees in zbrush


Noel


Noel created a concept drawing for the bat


Yunhao
Yunhao created destructible vases



He also gave the Lion his proper mane!

Monday, December 5, 2016

3D Class Week 15 Creating An Environment Part 03 (Skydomes)

This week I created a skysphere from scratch based on the tutorials provided, below are pictures of the process

Mesh




Materials


Inner Cloud Ring

Skysphere Material


UE4




SkySphere Parameters

Inner Cloud Ring  Parameters









Tuesday, November 29, 2016

2D Week 13: Group Project Concept Round (Final Color) - Team Lion

Team Lion

My work

This week I worked on getting Kendall more familiarized with UE4 level layout as well fixed the perforce issues that arose last week due to the level getting overwritten by a previous version as well as brought Lindsay up to speed with the project, got her into engine, and taught her how to import and update her meshes herself

Once Kendall's work was done I went through the level and re optimized the performance of the stage back to 90fps 11ms as well as made sure that all the pieces of set dressing were properly touching the ground and not floating as well as hand deleted all the floating mushrooms and mushrooms that penetrated mesh due to the foliage tools parameters.

Also created a new iteration of the page layout for the concept work!




Kendall's Work

Kendall worked on expanding her work from last week as well as created a cage swaying animation.






Lindsay's Work

Lindsay update some of the set dressing pieces as well as added brand new urns to the project



Matt's Work

Matt created the three color passes of the environment




Noel's Work

Noel worked on bat concepts




Yunhao's Work

Yunhao created the three color passes of the character

with the performance issues of the level fixed he was finally able to push the Lions mane into the level