First I adjusted and created textures I would later use for the environment |
Final Texture map |
I then mapped the texture's to a plane in maya |
which I proceeded to cut and adjust their UVs accordingly |
As well as vertex paint the planes for wind effects later |
I also added some mountains that I created through world machine to the far background |
Material |
Foliage tool |
I'm glad you did the assignment, but for your final world, less is more in this case for the grass. Also make it white and light at the bottom of your texture to blend in value wise into the snow more.
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