This week we were tasked with painting our starfish and getting the asset game ready, below is the process of this assignment
Final Sculpt
Retopology
First I brought the decimated high poly mesh into Maya to retopo the low poly starfish to better accommodate the ZBrush modifications
Painting Textures
Once the retopologizing was completed I brought the mesh into substance to paint, I wanted to maintain the theme of candy skulls/day of the dead facial paintings so I expanded on the design I studied last week
References:
Painted Mesh:
Material
Once the textures were completed I brought the maps and mesh into UE4 with an added level, I wanted to explore the planar node in the material editor so I utilized it to highlight some of the traits I painted in Substance
UE4
Overall this project took about 17 hours, thanks for reading!
No comments:
Post a Comment