This week we were tasked with painting our starfish and getting the asset game ready, below is the process of this assignment
Retopology
First I brought the decimated high poly mesh into Maya to retopo the low poly starfish to better accommodate the ZBrush modifications
Painting Textures
Once the retopologizing was completed I brought the mesh into substance to paint, I wanted to maintain the theme of candy skulls/day of the dead facial paintings so I expanded on the design I studied last week
References:
Painted Mesh:
Material
Once the textures were completed I brought the maps and mesh into UE4 with an added level, I wanted to explore the planar node in the material editor so I utilized it to highlight some of the traits I painted in Substance
UE4
Overall this project took about 17 hours, thanks for reading!
Your UE4 shot isn't showing up for some reason. Work on showing your game res along with wires in a professional manner.
ReplyDeleteWork on displaying your high res sculpt in a professional manner. Make sure to use more geometry in areas of high curvature.
Work on resolving your eye shapes with your topology.
ReplyDelete