Tuesday, November 15, 2016

2D Class Week 12 Concept Round (Value Pass 01)

Team Lion

Lindsay Green
Kendall Robertson
Matthew Young
Yunhao Huo
Noel Graham
Paul Salas


For this week's round I took care of rebuilding the UE4 level from the ground up taking into consideration the feedback and critique noted from last week, below are some screenshots of the new level

My Work





















Yunhao

Yunhao worked on the character concepts taken from the poses made by Kendall as well as continued to work on the research to get the mane of the lion into the engine




Lindsay

Lindsay worked on three of the six environment concepts as well as modeled the lamp post




Kendall

Kendall worked on posing the characters Yunhao used to draw over



Matt

Matt worked on updating the tree textures as well as three of the six environment concepts


 

Monday, November 14, 2016

3D Class Week 11 Creating A Medium Complexity Character Part 03 Sculpting

This week we were tasked with painting our starfish and getting the asset game ready, below is the process of this assignment

Final Sculpt




Retopology

First I brought the decimated high poly mesh into Maya to retopo the low poly starfish to better accommodate the ZBrush modifications



















Painting Textures

Once the retopologizing was completed I brought the mesh into substance to paint, I wanted to maintain the theme of candy skulls/day of the dead facial paintings so I expanded on the design I studied last week

References:





























Painted Mesh:






















Material

Once the textures were completed I brought the maps and mesh into UE4 with an added level, I wanted to explore the planar node in the material editor so I utilized it to highlight some of the traits I painted in Substance

















UE4






Overall this project took about 17 hours, thanks for reading!

























3D Class Week 11 Creating A Medium Complexity Character Part 03 Sculpting

This week we were tasked with painting our starfish and getting the asset game ready, below is the process of this assignment

Retopology

First I brought the decimated high poly mesh into Maya to retopo the low poly starfish to better accommodate the ZBrush modifications
















Painting Textures

Once the retopologizing was completed I brought the mesh into substance to paint, I wanted to maintain the theme of candy skulls/day of the dead facial paintings so I expanded on the design I studied last week

References:





























Painted Mesh:






















Material

Once the textures were completed I brought the maps and mesh into UE4 with an added level, I wanted to explore the planar node in the material editor so I utilized it to highlight some of the traits I painted in Substance

















UE4


Overall this project took about 17 hours, thanks for reading!

























Tuesday, November 8, 2016

2D Week 11: Group Project Concept Round 01 (Thumbnails) - Team Lion

Team Members:

Matthew Young
Kendall Robertson
Lindsay Green
Noel Graham
Yunhao Huo
Paul Salas

This week we continued the VR OZ project by creating some Concept Sketches of the character and environment as well as continued to iterate on the engine level, following is the work everyone contributed this week:

Paul

This week I created the rig ready mesh with proper geometry so that Yunhao could create the rig for the piece, I created two character concepts for the character concept sheet (three and ten) as well as worked on the engine scene shifting assets and making the forest graveyard transition a bit less abrupt as well as built lighting for the scene.




Matthew and Lindsay


Matt and Lindsay worked on the environment concept art (Lindsay made six and Matt made four). Their approach to the assignment was to explore different directions the forest could go into as well as transitions into the witch's castle


Yunhao

Yunhao created eight of the ten character design pieces as well as rigged the Lion mesh so that Kendall could animate it





















Kendall

Kendall animated idle for our Lion character as well as continued to push her digital vine asset and managed to get it implemented inside her test bed, we expect it to be in the main game scene next week




























Noel

Noel worked on some character concepts as well exploring poses and attitude of the character.