Monday, October 24, 2016

3D Class Week 09 Create a Simple Organic Model

This week we were tasked with creating a simple organic figure out of a sample of concept work, I picked the crab. The crab proved difficult due to the awkward pose of the concept work as well as being the only piece of concept provided; after looking through multiple references I decided to attempt to create perspective views off the concept by breaking it into basic geometric shapes, this proved to be one of the most useful piece of the reference research I did.

Breakdown











Low Poly Model

After creating the reference images modeling the low poly mesh became easy and enjoyable! Below are the results of the Maya sculpt:



High Poly Model

Once the Maya mesh was finalized the smooth mesh preview was brought into ZBrush and details were added to the mesh.











Textures

Once the ZBrush scultping was completed I decimated the mesh and brough the low poly model and the ZBrush model into Substance to paint





















UE4

With the mesh completed and textured it was finally time to bring the game ready asset into UE4, below are some screenshots of the mesh in engine:








Sketchfab

Here is the asset if you'd like to spin it around, thanks for reading!





Process:
Reference Research: 2 hours
Maya Modeling: 4 hours
UV: 1 hours
Zbrush Sculpting: 5.5 hours
Substance: 3 hours
UE4 integration: 1 hour
Screenshot compile: 3 hours
Total project time:  19.5 hours

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