Monday, November 28, 2016

3D Class Week 14: Creating An Environment Part 02 (Landscape Tool and Custom Rock Set)

This week we were tasked with creating a landscape environment and a rock set to go with it, as extra  credit I also created a blended normal map and vertex painted pieces of the environment

Landscape Material






Blending a detail normal map







Vertex Paint








Set Dressing










Textures










UE4 Environment
Material for floating head at the end of the level







Tuesday, November 22, 2016

2D Class Week 12 Concept Round (Value Pass 02)

Team Lion
Noel Graham
Lindsay Green
Matthew Young
Kendall Robertson
Yunhao Huo
Paul Salas

This week we continued the work on the VR Oz project, below is the status update

My Work
I fixed Nav Mesh issues and inconsistencies we had with the mesh colliders across the level assets as well as fixed performance issues the arose through the week

Imported and updated set dressing pieces as well as reorganized the project assets so that they would be easy to utilize since level layout was taken up by Kendall this week 

Redesigned the concept layout page based on lead feedback

Created one of the three environment concepts 



Lindsay

Lindsay created a new set of set dressing pieces to begin populating the third key area of the Lion area as well as updated some of the old mesh pieces to better follow the art direction of the project






Matthew

Matt created two of the three environment concepts required for this week












Kendall

Kendall took on level layout in UE4 as well rigged and created a small animation for the bat


Yunhao

Yunhao created the three character concepts required for this week as well as continued to work on the Nvidia hairworks solution we're trying to implement for the lion's mane





































Noel

Noel worked on detailing the bat in Zbrush to add more character and style to the proxy


Monday, November 21, 2016

3D Class Week 13 Creating An Environment Part 01

This week we were tasked with creating two separate pieces of tileable geometry that could be used as ground pieces. Below are the results of my work:

First we created a special piece of geometry that could be used in Zbrush to assist with the tiling process




















With this mesh prepped and configured in Zbrush I begun to sculpt the first of the two pieces

First Sculpt

















Once the sculpt was completed I took the decimated mesh into Maya to prep the seams and make sure the mesh could tile adequately

Maya Work






Substance Work















UE4

























Second Sculpt

For the second sculpt I wanted to try including some organic elements since my natural inclination is to do character art and largely organic shapes, I found the following concepts from artist Fanny Vergne and they inspired me to do something similar

Reference:




























My work:

Tackling this piece was a bit challenging and required some iteration on my end, I ended up settling on creating a set of custom brushes that would let me get the results and details I wanted out of the piece












Below is my final sculpt:









Maya Work







Substance Work


















UE4







Tuesday, November 15, 2016

2D Class Week 12 Concept Round (Value Pass 01)

Team Lion

Lindsay Green
Kendall Robertson
Matthew Young
Yunhao Huo
Noel Graham
Paul Salas


For this week's round I took care of rebuilding the UE4 level from the ground up taking into consideration the feedback and critique noted from last week, below are some screenshots of the new level

My Work





















Yunhao

Yunhao worked on the character concepts taken from the poses made by Kendall as well as continued to work on the research to get the mane of the lion into the engine




Lindsay

Lindsay worked on three of the six environment concepts as well as modeled the lamp post




Kendall

Kendall worked on posing the characters Yunhao used to draw over



Matt

Matt worked on updating the tree textures as well as three of the six environment concepts