Tuesday, September 27, 2016

2D Class Week 05 Silhouettes

 For this assignment we were instructed to create strong silhouettes of whatever we were interested in exploring (have it be humanoids, vehicles, eldritch horrors....). Overall it was very interesting to think of the figure at its simplest and create interesting shapes from the limitations of the assignment.


Final Piece:

This assignment took roughly five hours between concept research and arriving at the final silhouettes.

Monday, September 26, 2016

3D Class Week 05 Modeling A Prop

For this week's assignment we were required to create a proxy model for an environmental prop, the first step to this process was to import the reference images and setup a scale to model the canon to appropriate proportions.


UE Asset

This assignment took roughly an hour.

Tuesday, September 20, 2016

2D Class Week 04 Composition and Layout

This week the focus of the lecture and assignment was on composition and how it can enhance and create a proper setting for the piece.
The concept work for this week's assignment came from one of my pastimes! I play DnD with a group of fiea students when time allows and utilized my character in the game as inspiration for this piece.
 Final Piece

Friday, September 16, 2016

3D Week 04 Lego Project Part 02

This week's assignment was a more ambitious take on last week's Lego scene, instead of teams of three students the class was split into four teams of six tasked with creating one cohesive scene in the Lego world. I joined the environment team and modeled one of the center pieces for our environment, from conception the team was very passionate and excited to take this project as far as time and our knowledge of the craft could let us, the following screenshots are the result of our work.

Work time:
Prepping uasset with LODs and perforce integration: 1 hour
Troubleshooting and Compiling: 2 hours
Conceptual Work: 3 hours
Modeling Crystal: 1 hour
Piecing Lego Tree: 17 hours

Total Work Time: 24 hours

Environment Team

Bailey Staggerda
Leah Augustine
Will Perez-Valines
Anthony Ballinas
Paul Salas
Noel Graham

Lego Piece
Our vision for the scene was placed in a futuristic setting, as such the Lego piece I chose to model was the Lego crystal

Concept Work

The environment team met multiple times and created multiple iterations of what the environment could possibly look like, below are some of the sketches and concept work team members created through the process (artists - Leah Augustine & Will Perez-Valines):

The Lego Tree

The Final Scene

Tuesday, September 13, 2016

Tuesday, September 6, 2016

2D Class Week 02 Basics of Drawing Shapes



Final Render

Week 03 Lego Project Part 01

Team TacoKitty:
            Paul Salas  - Sky Island (Crystal)
          Melissa Almirall - Sky Island (River)
          Tiffany Brodie - Windmill

Basic Piece

Concept Sketch

       We wanted to create something unique and fun for the entire team so we  met and sketched an environment we all felt passionate about building, below is the final sketch from our meeting.

My Part:

Finished Project:

PIE First Post

Gamelab First Post

Capstone First Post

Tech Art First Post

RPP First Post

Animation First Post

Monday, September 5, 2016

3D Week 02 (Minecraft-ish Level)

For this assignment I focused on creating a Halloween-esque environment with some inspiration from the color palette and designs shown in the series Soul Eater.


  Simple cube primitive with a 3 segment bevel applied to its edges. Each face was cut and made into a shell to later create textures for.


Textures created in Photoshop utilizing a 48 pixels by 48 pixels canvas to create the pixel style required to mimic Minecraft


Unreal Engine material diagram, a good note to highlight is the TextureSampleParameter having its alpha piped into the opacity mask to create transparency in the cube meshes


This project was a lot of fun! Getting to recreate the moon from one of my favorite series (artistically speaking!) was a great experience and I look forward to future assignments.