For this assignment I focused on creating a Halloween-esque environment with some inspiration from the color palette and designs shown in the series Soul Eater.
Cube
Simple cube primitive with a 3 segment bevel applied to its edges. Each face was cut and made into a shell to later create textures for.
Textures
Textures created in Photoshop utilizing a 48 pixels by 48 pixels canvas to create the pixel style required to mimic Minecraft
Material
Unreal Engine material diagram, a good note to highlight is the TextureSampleParameter having its alpha piped into the opacity mask to create transparency in the cube meshes
Screenshots
This project was a lot of fun! Getting to recreate the moon from one of my favorite series (artistically speaking!) was a great experience and I look forward to future assignments.