| Resurfaced Knife |
| Resurfaced Knife |
| Resurfaced Spacer |
| UVs |
| Substance Work! |
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| Substance Renders |
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| Substance Renders |
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| UE4 |
| Resurfaced Knife |
| Resurfaced Knife |
| Resurfaced Spacer |
| UVs |
| Substance Work! |
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| Substance Renders |
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| Substance Renders |
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| UE4 |
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| Results of Fusion 360 intro tutorial |
| Fusion 360 wireframe |
| Fusion 360 wireframe |
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| Zbrush BPR Renders |
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| Fusion 360 Render |
| Zbrush Import |
| First I adjusted and created textures I would later use for the environment |
| Final Texture map |
| I then mapped the texture's to a plane in maya |
| which I proceeded to cut and adjust their UVs accordingly |
| As well as vertex paint the planes for wind effects later |
| I also added some mountains that I created through world machine to the far background |
| Material |
| Foliage tool |
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| This week I worked on creating the Main Menu level for the project alongside Leah and Bailey |
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| What's that outside? |
| I created a tornado based on a vector field I created inside 3ds max |
| Shot in UE4 (the intention was to surround Dorothy's House in a witch born tornado |
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| Created an environment board to get feedback on printing the remainder of the mood boards! |
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| Lindsay took her set dressing pieces into Zbrush and gave them a detail pass |
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| Matt updated the concepts to better suit based on feedback |
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| He also did another detail pass of the trees in zbrush |
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| Noel created a concept drawing for the bat |
| Yunhao created destructible vases |
| He also gave the Lion his proper mane! |
| Inner Cloud Ring |
| Skysphere Material |
| SkySphere Parameters |
| Inner Cloud Ring Parameters |