Monday, July 24, 2017
Sunday, July 9, 2017
Sunday, June 25, 2017
Wednesday, June 14, 2017
Semester Research Project
My research project will be based around creating real time hair to empower my process and pipeline, getting to create realistic looking hair systems for my characters : )
Portfolio 02: The Plan
For the following month I will be working on a sculpt based on this concept as my second personal piece for the semester, the goal of this piece is to explore real time hair and build a card system to achieve that goal.
The schedule is as follows:
Week 01: Sculpting
Week 02: finalize hi res and begin Retopo
Week 03: Retopo and card system
Week 04: Textures and polish
Sunday, June 11, 2017
Wednesday, May 31, 2017
Portfolio 01: The Plan
The plan for the upcoming month is to take this concept from Angel Huerta and turn it into a game ready character! Below is the schedule breakdown and concept board:
Week 1: sculpt awayyy ( Base mesh completed and organic pieces either completed or roughly 80% there
Week 2 (Mid Point check in): All sculpting completed and ready to re-surface the hi res mesh
Week 3: retopopopopopopopopopopo............popopopo. Being textures
Week 4 (Turn in): Finalize the asset with UE4 integration and pretty pictures
Concept Board:
| Character sheet |
| Anatomy References |
| Small draw overs and references I will use |
| Clothing |
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