|Concept by Yunhao Huo|
I will be creating this concept to completion, as such the breakdown is as follows
Week 1: block out the entire shape, all pieces clearly visible and correctly proportioned, concept is represented fully in 3D albeit low amounts of detail in most parts.
Week 2: DETAIL ALL THE THINGS. With all the shapes and pieces correctly proportioned and working together I'll spend the week doing a full detail pass and bringing the piece to it's final form. At this stage the high res sculpt should be completed or with very minimal adjustments left going into the third week
Week 3: Re- surfacing the sculpt and prepping the game ready mesh, UV the piece and ensure the bake is working correctly in substance
Week 4: Texture work and UE4 integration. Maybe some pretty pictures : >
The Work Thus Far
I sat down and prepped a comprehensive list of references that I'll be using through the sculpting and texturing process, the images below are the reference boards thus far, I fully expect to end up expanding it as I move forward with the project, I've also been in constant communication with Yunhao to make sure I can do justice to his concept and vision.
|Zbrush Sculpt Current Progress|