First we created a special piece of geometry that could be used in Zbrush to assist with the tiling process
With this mesh prepped and configured in Zbrush I begun to sculpt the first of the two pieces
First Sculpt
Once the sculpt was completed I took the decimated mesh into Maya to prep the seams and make sure the mesh could tile adequately
Maya Work
Substance Work
UE4
Second Sculpt
For the second sculpt I wanted to try including some organic elements since my natural inclination is to do character art and largely organic shapes, I found the following concepts from artist Fanny Vergne and they inspired me to do something similar
Reference:
My work:
Tackling this piece was a bit challenging and required some iteration on my end, I ended up settling on creating a set of custom brushes that would let me get the results and details I wanted out of the piece
Below is my final sculpt:
Maya Work
Substance Work
UE4
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