Thursday, April 6, 2017

Personal Project: The Plan

For the next month I'll be working on a personal piece that will introduce my specialization inside the 2D/3D track, below is the breakdown and work thus far for this project
Concept by Yunhao Huo

I will be creating this concept to completion, as such the breakdown is as follows

Week 1: block out the entire shape, all pieces clearly visible and correctly proportioned, concept is represented fully in 3D albeit low amounts of detail in most parts.

Week 2: DETAIL ALL THE THINGS. With all the shapes and pieces correctly proportioned and working together I'll spend the week doing a full detail pass and bringing the piece to it's final form. At this stage the high res sculpt should be completed or with very minimal adjustments left going into the third week

Week 3: Re- surfacing the sculpt and prepping the game ready mesh, UV the piece and ensure the bake is working correctly in substance

Week 4: Texture work and UE4 integration. Maybe some pretty pictures : >

The Work Thus Far

I sat down and prepped a comprehensive list of references that I'll be using through the sculpting and texturing process, the images below are the reference boards thus far, I fully expect to end up expanding it as I move forward with the project, I've also been in constant communication with Yunhao to make sure I can do justice to his concept and vision.











Zbrush Sculpt Current Progress

Monday, February 13, 2017

3D Class S2 Class 05 Organic Bust Project (High Resolution Modeling Stage)

This week we started a month long assignment focused around creating an organic sculpt in Zbrush, for my assignment I picked Angelina Jolie as Maleficent. Below is the reference image and my results:







Monday, February 6, 2017

3D Class S2 Class 04 Hard Surface Modeling Project (Substance Painter Section)

This week was a continuation of last week's assignment. I had to resurface my previous high poly flamethrower and texture it to get it game ready. Below are the results of my work, as a reminder the concept art is from artist Rock D

Last Weeks Sculpt

Maya Resurface

Maya Resurface

Maya Resurface

Maya Resurface

Final Poly Count

UVs

Substance Work

Substance Work

Original Concept Art by Rock D

Final Render

Final Render

Final Render

Final Render

Final Render

Final Render